AI Insights · Timothy · October 2024
Top 5 Boxing Games Performance in Latin America, Q3 2024
Explore the performance of the top boxing games in Latin America during Q3 2024, with insights on downloads, revenue, and active users trends.
In the third quarter of 2024, the top boxing games on a unified platform in Latin America showed varied performance in terms of downloads, revenue, and weekly active users. Here's a closer look at how these games fared.
I, The One — Fun Fighting Game by CASUAL AZUR GAMES exhibited a notable increase in downloads, peaking at around 149K in the week of August 19. Revenue saw fluctuations, reaching a high of approximately $382 in the same week, while weekly active users climbed from 231.8K to 290.4K by the end of September.
EA SPORTS™ UFC® Mobile 2 from ELECTRONIC ARTS had a steady download trend, with numbers oscillating between 53K and 71K throughout the quarter. Revenue also showed a steady pattern, peaking at about $445 in early August. Active users fluctuated, with a slight increase towards mid-September, reaching a peak of 105.5K.
Real Boxing 2 by Vivid Games S.A. experienced a consistent download rate, with numbers ranging from 46K to 65K. Revenue peaked at approximately $1.1K in late July, while weekly active users varied slightly, closing the quarter at around 99K.
Punchy Race: Run & Fight Game, another title from CASUAL AZUR GAMES, had downloads peaking at 82.6K in late July. However, revenue remained negligible throughout the quarter. Weekly active users saw a downward trend, from 198K in late July to around 121.9K by September's end.
Lastly, Arm Wrestling Master by GOODROID, Inc. showed a gradual increase in downloads, peaking at 52K in late September. While this game did not generate revenue, its weekly active users exhibited a stable trend, ending the quarter at approximately 248.4K.
For more detailed insights and data, visit Sensor Tower.